3D Rigger and Animator
- Assisted high school students with their first experience in Autodesk Maya, providing guidance during introductory 3D animation lessons.
- Taught an intro to character rigging lesson, guiding students through the creation of a basic joint-based biped rig for a model created during the academy's modeling lesson.
- Introduced students to foundational rigging concepts including joint placement, skinning, and basic deformation while keeping the workflow to a limited class period.
- Contributed character rigging and animation to The Lagoon, a primarily live-action short film.
- Modified an Advanced Skeleton quadruped rig, adding custom controls and manually weight-painting the character to achieve more naturalistic deformation on intersecting meshes.
- Animated multiple shots featuring the quadruped character, with an emphasis on integration with live-action footage.
- Collaborated with the director in weekly reviews to refine animations and match the desired character performance and visual direction.
- Prepped animations for Unreal Engine using Alembic caches, collaborating with the VFX and environment teams for seamless integration.
- Assisted elementary and middle school students through their first experiences creating short films, providing guidance across acting, production, and editing.
- Led an introductory acting lesson covering basic acting history, Stanislavski technique, and interactive performance exercises.
- Completed post-production in Adobe Premiere Pro for student short films, editing individual projects and Behind the Scenes photos into a compilation for parents.
- Taught students the fundamentals of Adobe Premiere Pro and provided additional post-production support for their project.